Today, I present a small project that I have been working on slowly in the background for the last year. Initially, this guy was a project for my 3D Diploma, however I have been working on a high fidelity, stylized re-texture. I am also working on a rig and (very) small animation for him, however it is incomplete and I will update this piece when it is finished.
Low-poly was modeled in Maya, high-poly was sculpted in ZBrush, textured in Substance Painter, and rendered with Marmoset Toolbag 5.
50592 Tris
4096x4096 texture