Main well shot | Unreal Engine 5
Well close up | Unreal Engine 5
Wall close up | Unreal Engine 5
Trimsheet Rotating Render | Marmoset Toolbag 5
Here's a small project I finished made (almost) entirely form a single 2048x2048 trimsheet. I made the base for the sheet in Maya, sculpted the details in ZBrush, textured it in Substance Painter, and finally built and rendered the scene in Unreal Engine 5. The assets that use the trimsheet were all modeled and UV'd in Maya then imported into Unreal. All in all, great practice with every tool I used to make this come to life!