Stylized Stone Trimsheet

Main well shot | Unreal Engine 5

Well close up | Unreal Engine 5

Wall close up | Unreal Engine 5

Trimsheet Rotating Render | Marmoset Toolbag 5

Base Color Map

Base Color Map

Normal Map

Normal Map

Roughness Map

Roughness Map

Ambient Occlusion Map

Ambient Occlusion Map

Cylinder Render | Marmoset Toolbag 5

Cylinder Render | Marmoset Toolbag 5

Cylinder Albedo | Marmoset Toolbag 5

Cylinder Albedo | Marmoset Toolbag 5

Cylinder Normal Map | Marmoset Toolbag 5

Cylinder Normal Map | Marmoset Toolbag 5

Cylinder Roughness | Marmoset Toolbag 5

Cylinder Roughness | Marmoset Toolbag 5

Cylinder Ambient Occlusion| Marmoset Toolbag 5

Cylinder Ambient Occlusion| Marmoset Toolbag 5

Cylinder Metalness | Marmoset Toolbag 5

Cylinder Metalness | Marmoset Toolbag 5

Sphere Render | Marmoset Toolbag 5

Sphere Render | Marmoset Toolbag 5

Sphere Albedo | Marmoset Toolbag 5

Sphere Albedo | Marmoset Toolbag 5

Sphere Normal Map | Marmoset Toolbag 5

Sphere Normal Map | Marmoset Toolbag 5

Sphere Roughness | Marmoset Toolbag 5

Sphere Roughness | Marmoset Toolbag 5

Sphere Ambient Occlusion | Marmoset Toolbag 5

Sphere Ambient Occlusion | Marmoset Toolbag 5

Sphere Metalness | Marmoset Toolbag 5

Sphere Metalness | Marmoset Toolbag 5

Stylized Stone Trimsheet

Here's a small project I finished made (almost) entirely form a single 2048x2048 trimsheet. I made the base for the sheet in Maya, sculpted the details in ZBrush, textured it in Substance Painter, and finally built and rendered the scene in Unreal Engine 5. The assets that use the trimsheet were all modeled and UV'd in Maya then imported into Unreal. All in all, great practice with every tool I used to make this come to life!